Remote, OR, United States
Jul 09, 2021
Oct 22, 2021
Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.
Come be a part of the Facebook AR/VR organization as an artist building world-class products that span AR and VR. We are focused on building people-first experiences and believe that AR/VR will help define the future of online interaction. As a 3D Artist, you will effectively collaborate with a wide range of disciplines such as product design, engineers, producers, product managers, and art direction to ideate, improve art pipelines, and build assets to define the future of AR/VR.
Partner closely with the engineering and design teams to define and develop content in Unity, Unreal, VR Shell, and other graphic engines
Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders)
Responsible for outlining asset authoring guidelines, process and pipeline as needed
Work with engineers and technical artists to inform asset creation pipelines
Optimize assets - topology reduction, draw call reduction, texture baking, etc.
Build environments with proprietary VR world-building tools
Work closely with engineers to implement interactive objects and systems
Resolve issues with your cross-functional leads
Collaborate and iterate based on the team's needs
Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks
Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals
3 years of experience in either the game or film industries in either Artist or Technical Artist roles
Experience communicating in a multi-disciplinary team, including engineers, artists, and designers
Experience with one or more commercial game engines (e.g. Unreal or Unity)
Knowledge of 3D modeling and asset creation packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
Communication skills for working across multiple disciplines
Time-management and organizational skills
Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems
Professional content development experience, including shipping one or more titles
Virtual Reality experience
Shader development experience
Experience working in a variety of graphic styles
Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization
Equal Opportunity: Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at firstname.lastname@example.org.
Website : http://www.facebook.com