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Job Details

Technical Artist Horizon

Company name
Facebook

Location
Honolulu, HI, United States

Employment Type
Full-Time

Industry
Design

Posted on
Oct 05, 2021

Valid Through
Jan 18, 2022

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Profile

Intro:

Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.

Summary:

A Technical Artist is the key bridge between artists and engineers, and Facebook Reality Labs is currently looking for a passionate team member to closely work with graphics programmers to build the next cutting-edge real-time graphics and technology for VR/AR.

Required Skills:

Partner closely with the engineering and design teams to define and develop content

Design, manage and maintain the pipeline from artists and designers through to deployment

Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices

Prototype, profile and optimize shaders

Develop broad technical expertise to assist in a wide variety of technical and artistic tasks

Quickly solve issues with cross-functional leads

Minimum Qualifications:

3 years experience with Maya Python/PyMEL, PySide/PyQt

3 years of experience in game development as a Technical Artist

Experience with game profiling and optimization techniques

Experience working with shaders

Experience creating 3D art pipeline tools

Experience collaborating on multi-disciplinary teams

Experience communicating across team members including engineers and artists

Experience making tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.

Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games

Preferred Qualifications:

Knowledge of low level real-time graphics pipeline concepts

Experience with Unity

Experience working with Git

Virtual reality experience (Rift, Vive, GearVR, etc.)

Knowledge of emerging technologies

Industry: Internet

Equal Opportunity: Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

Company info

Facebook
Website : http://www.facebook.com

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